Friday, March 5, 2010

Difference between Movement and Rhythm in a design

Movement is the illusion of motion created by lines, shapes or color that cause the eye to move over the design along those shapes, where as rythm is the regular repetition of lines, shapes, or color that creates a pattern to the overall design. A rythm in the picture can also create a movement. For example the famous Starry Night painting by Van gogh,



The picture shows movement by the unique painting of cloud/wind which seems to move from left to write, where as the same style of shape is used for stars, moon and the overall color gives a rythm to the whole design.

To create rythm in the picture you need to have repetition of line, shape, color, or style in the picture or a combination of these things.

To create movement, the design should have a sense of flow in the picture, a sense of direction. A rythm in the picture can also cause a movement.

How would you create them ?

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Sunday, August 16, 2009

How to Create a Good User Experience - Part I

How to Create a Good User Experience I
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Good User Experinence starts with understanding three things

1. Understanding the Primary purpose of the application
2. Understanding a Typical user of your application
3. Understanding the Context in which the application will be used


Primary purpose of the Application
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To identify the primary purpose of an Application, you have to create a statement of purpose, a one line definition of your application which completely covers the purpose of the application. It should clearly state what is the problem it solves.

For example,

A portable camera: A light weight camera for students for quick and easy, point and shoot
An SLR Camera: A High Tech Camera for Professionals with XYZ zoom, ABC features and PQR functionalty. This also should reflect in the name of the application. Here are some examples of BEST SELLERS in Amazon

* Garmin nĂ¼vi 255W 4.3-Inch Widescreen Portable GPS Navigator
* Flip UltraHD Camcorder, 120 Minutes
* ATC2K Waterproof Action Cam

The name of the product just define it all, that's the purpose of the application. A One liner which can define it accurately and precisely.



Understanding Typical User
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A typical user of your application is the most common type of user, like in my earlier presentation I said Typical user for Blackberry is Business Executives. Understanding typical user involves finding out

* The users, are they managers, house wifes, creative people or mathematicians
* Intelligence level of the user
* What is there knowledge about the application
* How are they solving the problem right now, which your application is meant for



Understanding the Context
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Understanding the Context means understanding the location, the surrounding, the scenario in which the application will be used.


Is it going to be used by a Truck Driver while driving or by a Housewife while cooking ? What might be the user scenario when using your application. A simple camera might be used by friends in a birthday events, A high-tech camera might have to be taken to places.

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Friday, October 17, 2008

User Interface Design

Designing Great User Interfaces


The third part of the User Experience presentation.
User Interface Design
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Web Usability

Tips on Designing great web pages


The second part of the User Experience presentation.
Web Usability
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Friday, July 11, 2008

Mobile User Experience

Introduction to Mobile User Experience, the fourth part of the User Experience Series presentation.

Mobile User Experience
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