Sunday, October 11, 2009

Ten Tips for Designing Mobile Widgets

Maemo Summit, 11 Oct, 2009 Amsterdam Netherlands

Abstract: Do you know why only 1 percent of Mobile Widgets are successful ? What makes some widgets thrive and used by millions, and others with equal functionality bite the dust ? Make no mistakes, design of a widget is not about graphics, colour or fonts. This presentation will demystify this 'invisible' layer below the surface with 10 pragmatic tips. The tips will cover some of the most useful, and often ignored standard design principals and how to apply them in a mobile context.

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Sunday, August 16, 2009

How to Create a Good User Experience - Part I

How to Create a Good User Experience I
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Good User Experinence starts with understanding three things

1. Understanding the Primary purpose of the application
2. Understanding a Typical user of your application
3. Understanding the Context in which the application will be used


Primary purpose of the Application
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To identify the primary purpose of an Application, you have to create a statement of purpose, a one line definition of your application which completely covers the purpose of the application. It should clearly state what is the problem it solves.

For example,

A portable camera: A light weight camera for students for quick and easy, point and shoot
An SLR Camera: A High Tech Camera for Professionals with XYZ zoom, ABC features and PQR functionalty. This also should reflect in the name of the application. Here are some examples of BEST SELLERS in Amazon

* Garmin nĂ¼vi 255W 4.3-Inch Widescreen Portable GPS Navigator
* Flip UltraHD Camcorder, 120 Minutes
* ATC2K Waterproof Action Cam

The name of the product just define it all, that's the purpose of the application. A One liner which can define it accurately and precisely.



Understanding Typical User
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A typical user of your application is the most common type of user, like in my earlier presentation I said Typical user for Blackberry is Business Executives. Understanding typical user involves finding out

* The users, are they managers, house wifes, creative people or mathematicians
* Intelligence level of the user
* What is there knowledge about the application
* How are they solving the problem right now, which your application is meant for



Understanding the Context
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Understanding the Context means understanding the location, the surrounding, the scenario in which the application will be used.


Is it going to be used by a Truck Driver while driving or by a Housewife while cooking ? What might be the user scenario when using your application. A simple camera might be used by friends in a birthday events, A high-tech camera might have to be taken to places.

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Monday, December 29, 2008

User Experience - An Introduction



Click here to download the presentation

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Friday, October 17, 2008

User Interface Design

Designing Great User Interfaces


The third part of the User Experience presentation.
User Interface Design
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Web Usability

Tips on Designing great web pages


The second part of the User Experience presentation.
Web Usability
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Books on Design and User Experience

Recently, a fellow visitor asked me about recommended books on design and user experience. Here is my favorite books on the topic.

1. The design of everyday things - Donald A. Norman




2. Universal Principles of Design - William Lidwell




3. The Non-Designer's Design book - Robin Williams




4. Don't make me think - Steve Krug




Feel free to add your favorite to the list.

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Friday, July 11, 2008

Mobile User Experience

Introduction to Mobile User Experience, the fourth part of the User Experience Series presentation.

Mobile User Experience
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Download the presentation here

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What is User Experience ?


The level of satisfaction an average user gets from a product

Satisfaction relates to, how much user

  • Like the product
  • Understand the product
  • Able to Use the product
  • Average User

  • 80 percent of the User with common traits
  • A Typical User

  • Product

  • An application for desktop, web or a mobile device
  • A Commodity
  • Hardware Device

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    Tuesday, July 8, 2008

    Design & User Experience

    "Design & User Experience" is an attempt to understand the design and user experience as it relates to a desktop, web and mobile application.

    Here are the topics, I will explore

    • Design Fundamentals
    • Elements of Design
    • What are the Principles of Design ?
    • What is a User Experience ?
    • What is a User Interface Design ?


    I would love to hear your opinion - Rajesh Lal

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