Friday, March 5, 2010

Difference between Movement and Rhythm in a design

Movement is the illusion of motion created by lines, shapes or color that cause the eye to move over the design along those shapes, where as rythm is the regular repetition of lines, shapes, or color that creates a pattern to the overall design. A rythm in the picture can also create a movement. For example the famous Starry Night painting by Van gogh,



The picture shows movement by the unique painting of cloud/wind which seems to move from left to write, where as the same style of shape is used for stars, moon and the overall color gives a rythm to the whole design.

To create rythm in the picture you need to have repetition of line, shape, color, or style in the picture or a combination of these things.

To create movement, the design should have a sense of flow in the picture, a sense of direction. A rythm in the picture can also cause a movement.

How would you create them ?

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Tuesday, February 23, 2010

What Makes a Good Design

A good design in my opinion, needs to achieve its goal clearly, what it was primarily meant for.


    The goal of the design can be:

  • Solving a problem creatively
  • Communicating an idea effectively
  • Plain aesthetic, which makes people wonder


To solve a problem creatively "Form follow function" is a great principle because its focus is the functionality which is the solution to the given problem. To communicate an idea effectively, visual delight becomes more important, effective display of the core idea with the help of minimum amount of pictures, words or illustration makes a greater impact. Plain aesthetic design can be achieved with both simplicity as well as abstractness, it is not limited to any design principles and neither are means to an end. It could be a visual delight and can also reflect an Idea.

So what makes people wonder ?
I think that this quality is the impact of a good design.

  1. One way would be to make it very simplistic, for example Picaso's famous painting make people wonder because of the simplicity.


  2. Another way is if the picture has extraordinary depth for example the Barbershop by Norman Rockwell has amazing lightings


  3. yet another way to make people wonder is by hidden meaning or trick in the picture



So what do you think ?

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Monday, January 18, 2010

Paperclip Principle

Paperclip principle is a minimalist design principle for developing software user interfaces. The Paperclip principle is inspired by the most popular kind of Paper clip. The GEM Paper clip, out of more than 40 different kinds of Paper-clip became popular and is still in use.

The fact that the GEM Paper-clip, inspite of made of wire, have rounded edges, which makes it look smooth and harmless, is easily understandable and use, makes it a great case study for user interfaces. The Paperclip Principle is based on the assumption that

''Most effective designs are least complicated''

This can be proved using a number of popular examples currently available, user interfaces for desktop applications, web applications as well as mobile applications.
To apply Paperclip principle to a user interface design, you need to take care of only three things:

Make the user interface:
* Easy to Look at
* Easy to Understand
* Easy to Use


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